![]() ![]() The game initially locks you out of a few areas and tries segmenting the experience into a simple to understand beginning, middle, and end. It’s really impressive just how much story you can get out of examining objects, not to mention how well they’re spaced out. However, it trades out graffiti for whatever random object is in a given room, infusing those objects with some sort of meaning by relating them to a member of the family. The entire game takes the Bioshock‘s environmental storytelling tactics and refines them for telling a much more grounded story. The game had former Bioshock developers on staff, and it shows. However, every other member of the house also has their own stories to tell, with the one that affected me most being the father’s attempts at becoming a popular author through his bizarre book series about a time traveling secret agent who stops the assassination of John F. They automatically activate whenever you examine a particularly meaningful item to her and reveal a bit more of what happened to her, which could be considered the main plot. The story is told entirely through the environment and voiced diary bits from the main character’s sister. You interact with the world by picking up and examining objects, reading documents and paper scraps you find, and learning the secrets built within the house itself. The game also takes place in the 90s during a big storm, so the phone lines are down and nobody has a cellphone. Her family is missing from the home, and so you start looking around to figure out why. It essentially codified the genre that is now semi-derisively known as the “walking simulator”.įor those out of the loop, Gone Home is an exploratory adventure game of sorts, as you explore a house in first person as a young woman returning from a trip to Europe. If you made a list of the most influential games in the past decade and made sure that cultural impact was a factor, Gone Home would be somewhere in the top three. Satire videos were made to show how silly the complaints of the lack of violence were, it was accused of not being a game at all, and it caused a stir through 2015 with reactionary mobs forming around non-traditional indie titles that didn’t confirm to their definitions or tastes. People screamed at each other, back and forth, about the merits of the title. Shortly upon release, Gone Home received high praise from all sorts of critics in the field, and scorn and vile from other groups in the public. 2013 was a crazy year in the indie scene, and we can mostly thank the existence of this one game. ![]()
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